﻿using System;
using System.Collections.Generic;
using System.Text;


//public abstract class GameServerMessageHandler : NetMessageHandler
//{
//    public override void Execute(Remote connect, ISerialize data)
//    {
//        TCPClient client = connect as TCPClient;
//        _Execute(client, data);
//    }

//    public abstract void _Execute(TCPClient client, ISerialize data);
//}
